Basecamp Anniversary Competition

Join us for 2 hours of socially distanced competition climbing.  With recreational, intermediate, advanced, and youth (under 18) categories, there will be climbing for everyone at the Basecamp Anniversary Competition!


Choose a 2 hour time slot between March 6-March 13. (Non-members book their time on Saturday or Sunday.  Members can choose to climb anytime.) Pick up your score card at the desk upon entry, make sure someone else in the gym is watching to sign when you send, and turn in your scorecard. 

Recreational: V0-V2

Intermediate: V3-V5

Advanced: V6+


Book a time:

Saturday March 6

Sunday March 7

Saturday March 13

Choose a specific time to compete.  You're welcome to show up half hour before your time to warm up.  Clock will start precisely at the scheduled time.  You'll have two hours to complete as many routes as you can.  We look forward to having you climb with us at Basecamp!





Choose your time between March 6-13

Your first time into the gym after the gym reset, pick up your scorecard.  On the honor system, you will have exactly two hours to complete routes to score points.  Pick any time to complete your scorecard.  Just make sure you have someone to witness your completed routes!

You'll have to pick a time on the booking page, but you will be able to complete your scorecard anytime during the week.  Just make sure you haven't climbed any of the routes before you compete!



Competition Rules

1. SENDING: Climbers can try any problem in the competition as many times as they would like. To obtain points for a problem, a climber must climb from start to finish in one definitive go. To help ensure every climber completes problems fairly, think about the start and finish to each route.

  • WHEN STARTING: Begin on the designated start holds, marked with “Wall Tags.” If there is only one hold with a tag on it for that problem, you start with both hands, matched on that specific hold. Sometimes, an additional start hold will be marked with a tag, titled “Second Hand.” In that case, you must start with one hand on the hold with the primary “Point Tag” and another hand on the hold with a “Second Hand” tag, before you can begin moving up the problem. Your feet may be on any hold that matches the color of the starting hand hold/holds.

  • WHEN CLIMBING AND FINISHING: Then, the climber must move through the entire problem, using only holds of the color of the start holds. The final hold is simply the highest hold on the wall of that color (which will not have a tag). Make sure to give the problem a good look before you begin, so as to locate this highest hold. (You don’t want to be denied points because you intentionally stopped at a lower hold than the finish.) When you get to the highest hold, you must show complete control of that hold by placing both hands on it and holding that position securely. (Holding there for at least 3 seconds will ensure there is no debate over whether you “controlled” the final hold.

2. GETTING BUMPED: If a climber completes more than 2 problems in the category above the one that they registered in, that climber will be bumped into that next category. This helps ensure climbers can’t register for a lower category than their ability level, just to sweep up 1st place.

3. FEATURES: In a couple of spots in our gym, there are corners of the wall (arêtes) which you may be tempted to grab. While it is ok to let your feet wrap around these features of the wall, climbers are not permitted to grab these to help them up the route. Features are only “on” the route for a climbers feet. 

4. VOLUMES: There are also several volumes (big black shapes larger shapes to our walls). A volume is only part of a route IF the problem has that colored hold attached to the volume. In that case, the volume becomes “on” route for both of your hands AND your feet. If a volume does NOT have a hold from the colored route you are climbing, then the volume is off for both your hands AND feet.


  • Occasionally, something happens that interferes with a climbers performance beyond their control. If a hold spins/breaks, if another climber makes contact with you on the wall due to their unawareness, or if anything else happens that might give a climber an unfair advantage in their attempt, the climber is asked to return to the ground immediately. If this was the climber’s “flash” attempt, he/she may try again and still obtain flash bonus points if they do not fall on the subsequent attempt.

  • If a climber is seen to be intentionally interfering with another climber’s performance, they will immediately be disqualified from the competition.


  • The 30 problems are ranked in increments of 100 points, ranging from 100 to 3000 points.

  • For every problem a climber completes, there is a spot on their scorecard to have 1 other climber (or spectator) initial that they saw the climber complete the route as described above. It may be a good idea to glance around before you begin a problem, just to make sure that at least 2 people are watching who would sign your card.

  • Climbers may additionally check the “Flash Box” if they completed the route from beginning to finish, on their first try. A 10-point bonus will then be given for that problem to help break ties.

  • The top 5 problems that a climber completes get added up (along with any flash bonuses on those specific problems) to be their final score.


  • 1st, 2nd, and 3rd place prizes will be awarded overall.  1st place will also be awarded for recreational, intermediate, and youth categories.

  • The award ceremony, along with hundreds of dollars of prizes, will be held virtually over Instagram live.  Competition results will be posted here when they're in

  • There are both prizes for climbers who rank in their bracket, and there are also tons of prizes being given to people just by drawing names from the list of competitors. 

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